The Ultimate History of Video Games, Volume 1

From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
 
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover
 
• the video game that saved Nintendo from bankruptcy
• the serendipitous story of Pac-Man’s design
• the misstep that helped topple Atari’s $2-billion-a-year empire
• the coin shortage caused by Space Invaders
• the fascinating reasons behind the rise, fall, and rebirth of Sega
• and much more!
 
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Steven L. Kent turned a lifelong joystick addiction into a fifteen-year gig writing for outlets like Microsoft News, Boys’ Life, USA Today, the Chicago Tribune, and The Japan Times. In addition to his two-volume account The Ultimate History of Video Games, Kent wrote The Making of Final Fantasy: The Spirits Within and The Making of Doom 3. Also a novelist, he authored the Clone Republic series and co-authored 100 Fathoms Below with Nicholas Kaufmann. He lives in Seattle, Washington. View titles by Steven L. Kent
“A major triumph.”Next Generation

“If anyone knows game history, it’s Steve Kent.”—Dave Theurer, creator of Tempest, Missile Command, and I, Robot

“This is the best video game history book I’ve ever come across.”—John Romero, founder of Ion Storm

“A compelling journey through the evolution of the video game industry.”—Minoru Arakawa, former president of Nintendo

“This book is from the horse’s mouth. Finally, the game designers speak out in all their wisdom and stupidity.”—Eugene Jarvis, creator of Defender and Robotron: 2084

About

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
 
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover
 
• the video game that saved Nintendo from bankruptcy
• the serendipitous story of Pac-Man’s design
• the misstep that helped topple Atari’s $2-billion-a-year empire
• the coin shortage caused by Space Invaders
• the fascinating reasons behind the rise, fall, and rebirth of Sega
• and much more!
 
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Author

Steven L. Kent turned a lifelong joystick addiction into a fifteen-year gig writing for outlets like Microsoft News, Boys’ Life, USA Today, the Chicago Tribune, and The Japan Times. In addition to his two-volume account The Ultimate History of Video Games, Kent wrote The Making of Final Fantasy: The Spirits Within and The Making of Doom 3. Also a novelist, he authored the Clone Republic series and co-authored 100 Fathoms Below with Nicholas Kaufmann. He lives in Seattle, Washington. View titles by Steven L. Kent

Praise

“A major triumph.”Next Generation

“If anyone knows game history, it’s Steve Kent.”—Dave Theurer, creator of Tempest, Missile Command, and I, Robot

“This is the best video game history book I’ve ever come across.”—John Romero, founder of Ion Storm

“A compelling journey through the evolution of the video game industry.”—Minoru Arakawa, former president of Nintendo

“This book is from the horse’s mouth. Finally, the game designers speak out in all their wisdom and stupidity.”—Eugene Jarvis, creator of Defender and Robotron: 2084

PRH Education High School Collections

All reading communities should contain protected time for the sake of reading. Independent reading practices emphasize the process of making meaning through reading, not an end product. The school culture (teachers, administration, etc.) should affirm this daily practice time as inherently important instructional time for all readers. (NCTE, 2019)   The Penguin Random House High

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PRH Education Translanguaging Collections

Translanguaging is a communicative practice of bilinguals and multilinguals, that is, it is a practice whereby bilinguals and multilinguals use their entire linguistic repertoire to communicate and make meaning (García, 2009; García, Ibarra Johnson, & Seltzer, 2017)   It is through that lens that we have partnered with teacher educators and bilingual education experts, Drs.

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PRH Education Classroom Libraries

“Books are a students’ passport to entering and actively participating in a global society with the empathy, compassion, and knowledge it takes to become the problem solvers the world needs.” –Laura Robb   Research shows that reading and literacy directly impacts students’ academic success and personal growth. To help promote the importance of daily independent

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